This post marks the end of an 11-week adventure. For the last couple of months I have been running a Coding Club for a group of 8 and 9 year olds. I wrote briefly about this in May but I thought that a more comprehensive wrap-up post would be fun for me and formative for you.
At our school we are lucky enough that each week we have some time set aside for Clubs. In club time our teachers host a variety of interesting, hobby clubs that our Grade 2s and 3s choose from voluntarily. It's a great exercise in student choice, that they don't have to choose an activity based just on what their friends are doing. We encourage them to choose an activity that is something that they personally would really like to do.
My eager bunch of coders had a mixed background - some had participated in Coding Club last term, some had taken part in the Hour of Code we did last year and some had never done any coding before. They were incredibly enthusiastic, particularly because I had framed our club around making games.
An example of some Scratch code created by one of my Gr 3 students. |
We used a freeware program called Scratch for our club. In case you haven't heard of it, Scratch is a hugely popular program where click-and-drag blocks are used to create instructions. It's very kid-friendly even though what you can create can get quite sophisticated. I had never learned coding before becoming a teacher and Scratch is a great introduction to the concepts behind coding, Coding has method and logic attached to it, and Scratch teaches that using method and logic can produce art, games, puzzles and even more. Coding has really become a type of 21st century literacy and Scratch propels that form of literacy forward.
CS First is a fantastic website that creates entire Scratch coding courses around themes. Our limited bandwidth means that I couldn't use the CS First built-in courses that function with the Scratch online site, so I used their course materials and an offline version of Scratch. Click here for instructions and links to what you need to get Scratch running offline. Our coding club was built around the great Gaming module on CS First. Each week I would take the group of students through a Scratch template projected on the board and demonstrate what coding blocks we would be using for that lesson. Then I let them loose on their desktops, sometimes in pairs or on their own depending on the activity.
This is what the Scratch platform looks like in action. |
The Benefits of Using Scratch at a Junior Primary level:
I was incredibly impressed with the focus that this group of kids had. Despite their young ages, they managed to grasp the outcome of what I was steering them towards and really went for it. I learned along with them as we created:
- a racing game for two players
- a space-themed maze game
- a platform game where we had to program x/y co-ordinates (!)
- a bunch of other wacky and weird experiments
A sample of my students' creations. |
The Challenges of using Scratch at a Junior Primary level:
There were very few challenges that we found. The offline version worked well and was very stable.
Navigating file structures: We were able to save our projects into our local drives and retrieve them, and though some of my students still struggle with a Windows file structure we managed fine.
Reading: Literacy levels could be a barrier to enjoying Scratch because although the blocks are colour-coded the students still had to read the functions of the blocks. Using Scratch enhanced my students' vocabularies with words they were not using before like degrees, co-ordinates, sprite, percentage, function ... the list goes on! Coding was so fun that it was great motivation to tackle any tricky reading required.
Expectations: When explaining the concept of coding to my students, many wanted to immediately create Minecraft or Clash of Clans. It took a bit of work to get them to have realistic goals that they could achieve in a few sessions. Once they got the feeling of what they could do with Scratch, they regained their enthusiasm and really started to experiment.
Coding to create a magic spell! |
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